Brio Labyrinth Game

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 Background:  The labyrinth game is mainly done as an exhibition artifact.

Aim: The automatic Brio Labyrinth game is able to demonstrate the ability the use vision as a sensor in highly demanding real-time control of unstable systems.

Description: A standard Brio Labyrinth Game is equiped with highspeed servos and in turn connected to a realtime computer. A video camera is positioned over the game and connected to the computer. 

Projects: The Brio labyrinth Game was done in several M.Sc. projects, for the mechnical and electrical design and for the software.  

See more on http://www.brio.net/

 
http://www.aut.elektro.dtu.dk/Research/facilities/Brio
25 SEPTEMBER 2017